--**************************
-- zhTW Chinese Traditional
-- 2006/12/25 艾娜羅沙@奧妮克希亞
--**************************

if GetLocale() ~= "zhTW" then return end
--Event and Damage option values
SCT.LOCALS.OPTION_EVENT1 = {name = "傷害", tooltipText = "顯示受到的近戰傷害與其他傷害（火焰、摔落等）"};
SCT.LOCALS.OPTION_EVENT2 = {name = "未擊中", tooltipText = "顯示敵人未擊中你的近戰攻擊"};
SCT.LOCALS.OPTION_EVENT3 = {name = "閃避", tooltipText = "顯示閃避的近戰攻擊"};
SCT.LOCALS.OPTION_EVENT4 = {name = "招架", tooltipText = "顯示招架的近戰攻擊"};
SCT.LOCALS.OPTION_EVENT5 = {name = "格擋", tooltipText = "顯示格擋的近戰攻擊"};
SCT.LOCALS.OPTION_EVENT6 = {name = "法術傷害", tooltipText = "顯示受到的法術傷害"};
SCT.LOCALS.OPTION_EVENT7 = {name = "法術治療", tooltipText = "顯示受到的法術治療"};
SCT.LOCALS.OPTION_EVENT8 = {name = "法術抵抗", tooltipText = "顯示抵抗敵人的法術"};
SCT.LOCALS.OPTION_EVENT9 = {name = "不良效果", tooltipText = "顯示受到的不良效果影響"};
SCT.LOCALS.OPTION_EVENT10 = {name = "吸收/其它", tooltipText = "顯示對敵人傷害的吸收、反射、免疫效果等"};
SCT.LOCALS.OPTION_EVENT11 = {name = "生命過低", tooltipText = "生命值過低警告"};
SCT.LOCALS.OPTION_EVENT12 = {name = "法力過低", tooltipText = "法力值過低警告"};
SCT.LOCALS.OPTION_EVENT13 = {name = "能量獲得", tooltipText = "顯示透過藥水、物品、增益效果等獲得的法力值、怒氣、能量（非正常恢復）"};
SCT.LOCALS.OPTION_EVENT14 = {name = "戰鬥標記", tooltipText = "顯示進入、脫離戰鬥狀態的提示訊息"};
SCT.LOCALS.OPTION_EVENT15 = {name = "連擊點", tooltipText = "顯示獲得的連擊點數"};
SCT.LOCALS.OPTION_EVENT16 = {name = "榮譽獲得", tooltipText = "顯示獲得的榮譽點數"};
SCT.LOCALS.OPTION_EVENT17 = {name = "增益效果", tooltipText = "顯示獲得的增益效果"};
SCT.LOCALS.OPTION_EVENT18 = {name = "增益消失", tooltipText = "顯示從你身上消失的增益效果"};
SCT.LOCALS.OPTION_EVENT19 = {name = "可使用技能", tooltipText = "顯示進入可使用狀態的特定技能（斬殺、貓鼬撕咬、憤怒之錘等）"};
SCT.LOCALS.OPTION_EVENT20 = {name = "聲望", tooltipText = "顯示聲望的提昇或降低"};
SCT.LOCALS.OPTION_EVENT21 = {name = "玩家治療", tooltipText = "顯示對別人的治療"};
SCT.LOCALS.OPTION_EVENT22 = {name = "技能點數", tooltipText = "顯示技能點數的提昇"};
SCT.LOCALS.OPTION_EVENT23 = {name = "擊殺攻擊", tooltipText = "顯示是否是由你的最後一擊造成怪物死亡的。"};
SCT.LOCALS.OPTION_EVENT24 = {name = "中斷", tooltipText = "顯示你的動作是否被中斷。"};

--Check Button option values
SCT.LOCALS.OPTION_CHECK1 = { name = "啟用SCT", tooltipText = "啟用 Scrolling Combat Text"};
SCT.LOCALS.OPTION_CHECK2 = { name = "標記戰鬥訊息", tooltipText = "在戰鬥訊息兩側添加'*'標記"};
SCT.LOCALS.OPTION_CHECK3 = { name = "顯示治療者", tooltipText = "顯示治療你的玩家或生物的名字"};
SCT.LOCALS.OPTION_CHECK4 = { name = "文字向下捲動", tooltipText = "戰鬥訊息向下捲動"};
SCT.LOCALS.OPTION_CHECK5 = { name = "重擊效果", tooltipText = "以特效顯示受到的致命一擊或極效治療"};
SCT.LOCALS.OPTION_CHECK6 = { name = "法術傷害類型", tooltipText = "顯示你受到的法術傷害的類型"};
SCT.LOCALS.OPTION_CHECK7 = { name = "對傷害啟用字體設定", tooltipText = "以SCT使用的字體顯示遊戲預設的傷害數字。\n\n注意：此設定必須重新登入才能生效。重新載入界面無效。"};
SCT.LOCALS.OPTION_CHECK8 = { name = "顯示所有能量獲得", tooltipText = "顯示所有的能量獲得，而不是僅顯示戰鬥記錄中出現的。 \n\n注意：必須先啟用普通的“能量獲得”事件。非常容易洗頻。且德魯伊在切換回施法者形態時會有不正常的現象。"};
SCT.LOCALS.OPTION_CHECK9 = { name = "FPS獨立模式", tooltipText = "切換動畫顯示速度是否與畫面的FPS同步。打開後動畫速度會更穩定，且在電腦畫面卡住或不順的情況下，能夠使SCT動畫表現流暢速度。"};
SCT.LOCALS.OPTION_CHECK10 = { name = "顯示過量治療", tooltipText = "顯示你的過量治療值，必須先啟用“玩家治療”事件。"};
SCT.LOCALS.OPTION_CHECK11 = { name = "警報聲音", tooltipText = "當發出警告時播放聲音。"};
SCT.LOCALS.OPTION_CHECK12 = { name = "法術傷害顏色", tooltipText = "以不同的顏色顯示不同類型的法術傷害（顏色不可更改）"};
SCT.LOCALS.OPTION_CHECK13 = { name = "啟用自定義事件", tooltipText = "啟用自定義事件。關閉後能節省大量記憶體的使用。"};
SCT.LOCALS.OPTION_CHECK14 = { name = "Spell/Skill Name", tooltipText = "Enables or Disables showing the name of the Spell or Skill that damaged you"};
SCT.LOCALS.OPTION_CHECK15 = { name = "閃爍", tooltipText = "使得致命／極效的效果呈現閃爍狀態。"};
SCT.LOCALS.OPTION_CHECK16 = { name = "掃擊／碾壓", tooltipText = "顯示掃擊 ~150~ 以及碾壓 ^150^ 攻擊"};
SCT.LOCALS.OPTION_CHECK17 = { name = "你的HOT治療", tooltipText = "顯示你對別的角色所施放的持續性治療法術效果。請注意如果你對很多人放恢復或是回春術的話，畫面上將會有一堆HOT訊息。"};
SCT.LOCALS.OPTION_CHECK18 = { name = "Show Heals at Nameplates", tooltipText = "Enables or Disables attempting to show your heals over the nameplate of the person(s) you heal.\n\nFriendly nameplates must be on, you must be able to see the nameplate, and it will not work 100% of the time. If it does not work, heals appear in the normal configured position.\n\nDisabling can require a reloadUI to take effect."};

--Slider options values
SCT.LOCALS.OPTION_SLIDER1 = { name="文字動畫速度", minText="快", maxText="慢", tooltipText = "調整動態文字捲動速度"};
SCT.LOCALS.OPTION_SLIDER2 = { name="文字大小", minText="小", maxText="大", tooltipText = "調整動態文字的大小"};
SCT.LOCALS.OPTION_SLIDER3 = { name="生命百分比", minText="10%", maxText="90%", tooltipText = "設定玩家生命值降低到幾％時發出警告"};
SCT.LOCALS.OPTION_SLIDER4 = { name="法力百分比",  minText="10%", maxText="90%", tooltipText = "設定玩家法力值降低到幾％時發出警告"};
SCT.LOCALS.OPTION_SLIDER5 = { name="文字透明度", minText="0%", maxText="100%", tooltipText = "調整動態文字的透明度"};
SCT.LOCALS.OPTION_SLIDER6 = { name="文字移動距離", minText="小", maxText="大", tooltipText = "調整動態文字間的距離"};
SCT.LOCALS.OPTION_SLIDER7 = { name="文字中心X坐標", minText="-600", maxText="600", tooltipText = "調整以文字中間點為準，其顯示的水平位置"};
SCT.LOCALS.OPTION_SLIDER8 = { name="文字中心Y坐標", minText="-400", maxText="400", tooltipText = "調整以文字中間點為準，其顯示的垂直位置"};
SCT.LOCALS.OPTION_SLIDER9 = { name="靜態文字中心X坐標", minText="-600", maxText="600", tooltipText = "調整以文字中間點為準，靜態訊息其顯示的水平位置"};
SCT.LOCALS.OPTION_SLIDER10 = { name="靜態文字中心Y坐標", minText="-400", maxText="400", tooltipText = "調整以文字中間點為準，靜態訊息其顯示的垂直位置"};
SCT.LOCALS.OPTION_SLIDER11 = { name="靜態訊息淡出速度", minText="快", maxText="慢", tooltipText = "調整靜態訊息淡出的速度"};
SCT.LOCALS.OPTION_SLIDER12 = { name="靜態訊息字體大小", minText="小", maxText="大", tooltipText = "調整靜態訊息的文字大小"};
SCT.LOCALS.OPTION_SLIDER13 = { name="治療者過濾", minText="0", maxText="500", tooltipText = "調整SCT要顯示的最小的治療量的值。用於不想顯示如恢復，回春術，祝福等小量的治療效果時"};
SCT.LOCALS.OPTION_SLIDER14 = { name="法力過濾", minText="0", maxText="500", tooltipText = "設定SCT要顯示的數字的最低法力獲得的門檻值。對於過濾掉少量的法力恢復如圖騰，祝福效果...等等。"};
SCT.LOCALS.OPTION_SLIDER15 = { name="HUD離中間距", minText="0", maxText="200", tooltipText = "控制HUD動畫效果和水平中央點的距離。對於想要訊息儘量靠中間顯示，但是想要調整和水平中間點離時使用。"};
SCT.LOCALS.OPTION_SLIDER16 = { name="Shorten Spell Size", minText="1", maxText="30", tooltipText = "Spell names over this length will be shortend using the selected shorten type."};

--Spell Color options]
SCT.LOCALS.OPTION_COLOR1 = { name=SPELL_SCHOOL0_CAP, tooltipText = "設定"..SPELL_SCHOOL0_CAP.."法術的顯示顏色"};
SCT.LOCALS.OPTION_COLOR2 = { name=SPELL_SCHOOL1_CAP, tooltipText = "設定"..SPELL_SCHOOL1_CAP.."法術的顯示顏色"};
SCT.LOCALS.OPTION_COLOR3 = { name=SPELL_SCHOOL2_CAP, tooltipText = "設定"..SPELL_SCHOOL2_CAP.."法術的顯示顏色"};
SCT.LOCALS.OPTION_COLOR4 = { name=SPELL_SCHOOL3_CAP, tooltipText = "設定"..SPELL_SCHOOL3_CAP.."法術的顯示顏色"};
SCT.LOCALS.OPTION_COLOR5 = { name=SPELL_SCHOOL4_CAP, tooltipText = "設定"..SPELL_SCHOOL4_CAP.."法術的顯示顏色"};
SCT.LOCALS.OPTION_COLOR6 = { name=SPELL_SCHOOL5_CAP, tooltipText = "設定"..SPELL_SCHOOL5_CAP.."法術的顯示顏色"};
SCT.LOCALS.OPTION_COLOR7 = { name=SPELL_SCHOOL6_CAP, tooltipText = "設定"..SPELL_SCHOOL6_CAP.."法術的顯示顏色"};

--Misc option values
SCT.LOCALS.OPTION_MISC1 = {name="SCT設定"..SCT.Version, tooltipText = "按左鍵拖曳來移動"};
SCT.LOCALS.OPTION_MISC2 = {name="關閉", tooltipText = "關閉法術顏色設定" };
SCT.LOCALS.OPTION_MISC3 = {name="編輯", tooltipText = "編輯法術顯示顏色" };
SCT.LOCALS.OPTION_MISC4 = {name="雜項設定"};
SCT.LOCALS.OPTION_MISC5 = {name="警告設定"};
SCT.LOCALS.OPTION_MISC6 = {name="動畫設定"};
SCT.LOCALS.OPTION_MISC7 = {name="選擇設定檔"};
SCT.LOCALS.OPTION_MISC8 = {name="存檔並關閉", tooltipText = "儲存所有目前設定，並關閉設定選單"};
SCT.LOCALS.OPTION_MISC9 = {name="重置", tooltipText = "＞＞警告＜＜\n\n確定要還原所有SCT設定為預設值嗎？"};
SCT.LOCALS.OPTION_MISC10 = {name="設定檔", tooltipText = "選擇其它角色的設定檔"};
SCT.LOCALS.OPTION_MISC11 = {name="載入", tooltipText = "載入其它角色的設定檔到此角色"};
SCT.LOCALS.OPTION_MISC12 = {name="刪除", tooltipText = "刪除一個角色設定檔"}; 
SCT.LOCALS.OPTION_MISC13 = {name="Text Options" };
SCT.LOCALS.OPTION_MISC14 = {name="框架1"};
SCT.LOCALS.OPTION_MISC15 = {name="靜態訊息"};
SCT.LOCALS.OPTION_MISC16 = {name="動畫效果"};
SCT.LOCALS.OPTION_MISC17 = {name="法術設定"};
SCT.LOCALS.OPTION_MISC18 = {name="視窗"};
SCT.LOCALS.OPTION_MISC19 = {name="法術"};
SCT.LOCALS.OPTION_MISC20 = {name="框架2"};
SCT.LOCALS.OPTION_MISC21 = {name="事件"};
SCT.LOCALS.OPTION_MISC22 = {name="典型設定檔", tooltipText = "載入典型設定檔，使得SCT的動作行為接近內定值。"};
SCT.LOCALS.OPTION_MISC23 = {name="效能設定檔", tooltipText = "載入高效能配置。選取所有的設定來得到最佳的效能。"};
SCT.LOCALS.OPTION_MISC24 = {name="分割設定檔", tooltipText = "載入分割配置。使得傷害和事件顯示在右側，治療和增益效果在左側。"};
SCT.LOCALS.OPTION_MISC25 = {name="Grayhoof設定檔", tooltipText = "載入Grayhoof配置。使SCT有如Grayhoof(作者)在使用它時一般的運作"};
SCT.LOCALS.OPTION_MISC26 = {name="內建設定檔", tooltipText = ""};
SCT.LOCALS.OPTION_MISC27 = {name="分割的SCTD設定檔", tooltipText = "載入分割SCTD配置。如果有安裝SCTD，會使得收到的事件在右側，輸出的事件在左側，其它的事件在上方。"};
SCT.LOCALS.OPTION_MISC28 = {name="Test", tooltipText = "Create Test event for each frame"};

--Animation Types
SCT.LOCALS.OPTION_SELECTION1 = { name="動畫類型", tooltipText = "選擇動態文字動畫類型", table = {[1] = "垂直(預設)",[2] = "彩虹",[3] = "水平",[4] = "斜下", [5] = "斜上", [6] = "飄灑", [7] = "HUD曲線", [8] = "HUD斜向"}};
SCT.LOCALS.OPTION_SELECTION2 = { name="彈出方式", tooltipText = "選擇動態文字彈出方式", table = {[1] = "交錯",[2] = "傷害向左",[3] = "傷害向右", [4] = "全部向左", [5] = "全部向右"}};
SCT.LOCALS.OPTION_SELECTION3 = { name="字體", tooltipText = "選擇動態文字字體", table = {[1] = SCT.LOCALS.FONTS[1].name,[2] = SCT.LOCALS.FONTS[2].name,[3] = SCT.LOCALS.FONTS[3].name,[4] = SCT.LOCALS.FONTS[4].name,[5] = SCT.LOCALS.FONTS[5].name}};
SCT.LOCALS.OPTION_SELECTION4 = { name="字體描邊", tooltipText = "選擇動態文字字體描邊類型", table = {[1] = "無",[2] = "細",[3] = "粗"}};
SCT.LOCALS.OPTION_SELECTION5 = { name="靜態訊息字體", tooltipText = "選擇靜態訊息字體", table = {[1] = SCT.LOCALS.FONTS[1].name,[2] = SCT.LOCALS.FONTS[2].name,[3] = SCT.LOCALS.FONTS[3].name,[4] = SCT.LOCALS.FONTS[4].name,[5] = SCT.LOCALS.FONTS[5].name}};
SCT.LOCALS.OPTION_SELECTION6 = { name="靜態訊息字體輪廓", tooltipText = "選擇靜態訊息字體輪廓類型", table = {[1] = "無",[2] = "細",[3] = "粗"}};
SCT.LOCALS.OPTION_SELECTION7 = { name="文字對齊", tooltipText = "設定文字如何對齊。在使用HUD動畫或是垂直顯示時最有用。「HUD方式對齊」將使得左側文字為靠右對齊／右側文字為靠左對齊。", table = {[1] = "左",[2] = "置中",[3] = "右", [4] = "HUD方式對齊"}};
SCT.LOCALS.OPTION_SELECTION8 = { name="Shorten Spell Type", tooltipText = "How to shorten spell names.", table = {[1] = "Truncate",[2] = "Abbreviate"}};
